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Название: C++17 by example: practical projects to get you up and running with C++17
Авторы: Bjornander Stefan
Коллекция: Электронные книги зарубежных издательств; Общая коллекция
Тематика: C++ (Computer program language); Application software — Development.; COMPUTERS / Programming Languages / C++.; EBSCO eBooks
Тип документа: Другой
Тип файла: PDF
Язык: Английский
Права доступа: Доступ по паролю из сети Интернет (чтение, печать, копирование)
Ключ записи: on1030304620

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Оглавление

  • Cover
  • Copyright and Credits
  • Dedication
  • Packt Upsell
  • Contributors
  • Table of Contents
  • Preface
  • Chapter 1: Getting Started with C++
    • Rolling the dice
    • Understanding classes – the Car class
      • Extending the Car class
    • A class hierarchy – the Person, Student, and Employee classes
    • A simple data type – the stack
    • A more advanced data type – the queue
    • Summary
  • Chapter 2: Data Structures and Algorithms
    • The List class
      • The Cell class
      • The Iterator class
      • The List class
      • Adding a list to an existing list
      • Erasing a value from the list
    • The Set class
      • Union, intersection, and difference operations
    • Basic searching and sorting
      • The select sort algorithm
      • The insert sort algorithm
      • The bubble sort algorithm
    • The extended List class
      • The ReverseIterator class
    • The extended Set class
      • Union, intersection, and difference
    • Advanced searching and sorting
      • The merge sort algorithm
      • The quick sort algorithm
    • Summary
  • Chapter 3: Building a Library Management System
    • The Book class
      • Writing the book
      • Reading the book
      • Borrowing and reserving the book
      • Displaying the book
    • The Customer class
      • Reading the customer from a file
      • Writing the customer to a file
      • Borrowing and reserving a book
      • Displaying the customer
    • The Library class
      • Looking up books and customers
      • Adding a book
      • Deleting a book
      • Listing the books
      • Adding a customer
      • Deleting a customer
      • Listing the customers
      • Borrowing a book
      • Reserving a book
      • Returning a Book
      • Saving the library information to a file
      • Loading the library information from a file
    • The main function
    • Summary
  • Chapter 4: Library Management System with Pointers
    • The Book class
      • Reading and writing the book
      • Borrowing and reserving the book
      • Displaying the book
    • The Customer class
      • Reading and writing the customer
      • Borrowing and reserving a book
      • Displaying the customer
    • The Library class
      • Looking up books and customers
      • Adding a book
      • Deleting a book
      • Listing the books
      • Adding a customer
      • Deleting a customer
      • Listing the customers
      • Borrowing a book
      • Reserving a book
      • Returning a book
      • Looking up books and customers
      • Marshmallowing
      • Saving the library information to a file
        • Writing the book objects
        • Writing the customer objects
        • Writing the borrower index
        • Writing the reservation indexes
        • Writing the loan book indexes
        • Writing the reservation book indexes
      • Loading the library information from a file
        • Reading the book objects
        • Reading the customer objects
        • Reading the borrower index
        • Reading the reservation indexes
        • Reading the loan book indexes
        • Reading the reservation book indexes
      • Deallocating memory
      • The main function
    • Summary
  • Chapter 5: Qt Graphical Applications
    • Creating the clock application
      • Setting up the environment
      • The Clock class
      • The main function
    • Setting up reusable classes for windows and widgets
      • Adding a listener
      • The base window class
      • The base widget class
    • Building the drawing program
      • The Figure base class
      • The Line sub class
      • The Rectangle sub class
      • The Ellipse sub class
      • Drawing the window
      • Drawing the widget
      • The main function
    • Building an editor
      • The Caret class
      • Drawing the editor window
      • Drawing the editor widget
      • The main function
    • Summary
  • Chapter 6: Enhancing the Qt Graphical Applications
    • Improving the clock
      • The Clock class
      • The main function
    • Improving the drawing program
      • The Figure class
      • The Line class
      • The Rectangle class
      • The Ellipse class
      • The DrawingWindow class
      • The DrawingWidget class
      • The main function
    • Improving the editor
      • The EditorWindow class
      • The EditorWidget class
      • The main function
    • Summary
  • Chapter 7: The Games
    • Othello
      • The game widget
        • The OthelloWindow class
        • The OthelloWidget class
        • The main function
    • Noughts and crosses
      • The NaCWindow class
        • The NaCWidget class
        • The main function
    • Summary
  • Chapter 8: The Computer Plays
    • Othello
      • The OthelloWindow class
        • The OthelloWidget Class
        • The main function
    • Noughts and Crosses
      • The NaCWindow class
        • The NaCWidget class
        • The main function
    • Summary
  • Chapter 9: Domain-Specific Language
    • Introducing the source language – a simple example
      • The grammar of the source language
      • The target language
      • The colors
      • Error handling
      • The value
    • The scanner
    • Building the parser
      • Parsing the instructions of the language
      • Parsing the expressions of the language
      • Type checking the expression
      • Evaluating the values of the expressions
    • The viewer
    • The main function
    • Summary
  • Chapter 10: Advanced Domain-Specific Language
    • Improving the source language – an example
    • Improving the grammar
    • The Token and the Scanner
    • The parser
    • The evaluator
    • The main function
    • Summary
  • Other Books You May Enjoy
  • Index

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