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В данной работе изложена сущность подхода к созданию гибкой и оптимальной структуры кода игрового приложения типа Endless Runner на основе фреймворка Unity. Проведено исследование игровых приложений типа Endless Runner. Спроектирована объектная и абстрактная модель игровых приложений типа Endless Runner и создан фреймворк для создания подобных видеоигр. Разработано игровое приложение с гибкой и оптимальной структурой кода на основании созданного фреймворка.
In the given work the essence of the approach to creating a flexible and optimal code structure for a game application like Endless Runner based on the Unity framework is stated. A study of gaming applications such as Endless Runner was carried out. An object and abstract model of game applications of the Endless Runner type has been designed and a framework for creating such video games has been created. A game application with a flexible and optimal code structure has been developed based on the created framework.
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