Детальная информация

Название Virtual reality in education: breakthroughs in research and practice
Организация IGI Global, ; Information Resources Management Association.
Коллекция Электронные книги зарубежных издательств ; Общая коллекция
Тематика Virtual reality in education. ; Virtual reality in higher education. ; EDUCATION / Administration / General ; EDUCATION / Organizations & Institutions ; EBSCO eBooks
Тип документа Другой
Тип файла PDF
Язык Английский
Права доступа Доступ по паролю из сети Интернет (чтение, печать, копирование)
Ключ записи on1089935885
Дата создания записи 14.03.2019

Разрешенные действия

pdf/2084195.pdf
Действие 'Прочитать' будет доступно, если вы выполните вход в систему или будете работать с сайтом на компьютере в другой сети Действие 'Загрузить' будет доступно, если вы выполните вход в систему или будете работать с сайтом на компьютере в другой сети
epub/2084195.epub
Действие 'Загрузить' будет доступно, если вы выполните вход в систему или будете работать с сайтом на компьютере в другой сети
Группа Анонимные пользователи
Сеть Интернет

"This book is an essential reference source on the uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as virtual 3-D learning, ethics in virtual reality, and educational technologies"--.

Место доступа Группа пользователей Действие
Локальная сеть ИБК СПбПУ Все
Прочитать Печать Загрузить
Интернет Авторизованные пользователи СПбПУ
Прочитать Печать Загрузить
Интернет Анонимные пользователи
  • Title Page
  • Copyright Page
  • Editorial Advisory Board
  • List of Contributors
  • Table of Contents
  • Preface
  • Section 1: Analyzing Virtual Learning Environments
    • Chapter 1: Analysis of Users in an Immersive Environment for Teaching Science
    • Chapter 2: Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments
    • Chapter 3: Reviewing the Effectiveness and Learning Outcomes of a 3D Virtual Museum
  • Section 2: Designing Virtual Learning Environments
    • Chapter 4: Personalisation of 3D Virtual Spaces for Enhanced Ubiquitous Learning
    • Chapter 5: The Affordances of 3D Virtual Learning Environments
    • Chapter 6: Integrating Virtual Spaces
    • Chapter 7: The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates
  • Section 3: Instruction Methods for Virtual Learning Environments
    • Chapter 8: Applied Areas of Three Dimensional Virtual Worlds in Learning and Teaching
    • Chapter 9: 3D Virtual Learning Environments
    • Chapter 10: Virtual Learning Environments for a New Teaching Methodology
    • Chapter 11: Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments
    • Chapter 12: The Case of Literacy Motivation
    • Chapter 13: Facilitating Communities of Practice in Online Immersive Learning Environments
    • Chapter 14: Learning Patterns as Criterion for Forming Work Groups in 3D Simulation Learning Environments
    • Chapter 15: Teaching and Learning Abstract Concepts by Means of Social Virtual Worlds
    • Chapter 16: Digital and Spatial Education Intertwining in the Evolution of Technology Resources for Educational Curriculum Reshaping and Skills Enhancement
  • Section 4: Integrating Virtual Reality Tools Into the Classroom
    • Chapter 17: Survey of Students' Perception and the Influence of Learning Style Preferences on Learner's Intention to Use 3D Visualization Instruction
    • Chapter 18: Integrating Virtual Reality Tools Into Classroom Instruction
    • Chapter 19: Virtual/Mixed Reality
    • Chapter 20: Gamified Assessment Supported by a Dynamic 3D Collaborative Game
    • Chapter 21: Learning Geography Through Serious Games
  • Section 5: Virtual Laboratories
    • Chapter 22: Usage and Diffusion of Biotechnology Virtual Labs for Enhancing University Education in India's Urban and Rural Areas
    • Chapter 23: An Intelligent Approach for Virtual Chemistry Laboratory
    • Chapter 24: IT-Based Education With Online Labs in the MENA Region
    • Chapter 25: Addressing Diverse College Students and Interdisciplinary Learning Experiences Through Online Virtual Laboratory Instruction
    • Chapter 26: CSCLab
    • Chapter 27: Using Augmented Reality Technologies to Enhance Students' Engagement and Achievement in Science Laboratories
    • Chapter 28: A Remote Mobile Experiment in Brazilian Public Basic Education
  • Section 6: Virtual Reality in Distance Education
    • Chapter 29: Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
    • Chapter 30: Mission HydroSci
  • Section 7: Virtual Reality in Language Education
    • Chapter 31: The Use of Virtual Worlds in Foreign Language Teaching and Learning
    • Chapter 32: Task-Based Language Learning and Learner Autonomy in 3D Virtual Worlds
    • Chapter 33: Language Teaching in 3D Virtual Worlds With Machinima
    • Chapter 34: The Epistemology of Skill and Knowledge Development to Teach Portuguese in a Virtual Learning Environment
  • Section 8: Virtual Reality in STEM Education
    • Chapter 35: Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching
    • Chapter 36: Techland
    • Chapter 37: Virtual Worlds in Geoscience Education
    • Chapter 38: The Roadmap for Experimental Teaching of Science and Engineering Based Subjects
    • Chapter 39: The Use of Digital Software Applications and Digital Atlases to Supplement Anatomy Teaching to Undergraduate Allied Health Students
  • Index
pdf/2084195.pdf

Количество обращений: 0 
За последние 30 дней: 0

Подробная статистика

epub/2084195.epub

Количество обращений: 0 
За последние 30 дней: 0

Подробная статистика