Details
Title | Virtual reality in education: breakthroughs in research and practice |
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Organization | IGI Global, ; Information Resources Management Association. |
Collection | Электронные книги зарубежных издательств ; Общая коллекция |
Subjects | Virtual reality in education. ; Virtual reality in higher education. ; EDUCATION / Administration / General ; EDUCATION / Organizations & Institutions ; EBSCO eBooks |
Document type | Other |
File type | |
Language | English |
Rights | Доступ по паролю из сети Интернет (чтение, печать, копирование) |
Record key | on1089935885 |
Record create date | 3/14/2019 |
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Network | Internet |
"This book is an essential reference source on the uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as virtual 3-D learning, ethics in virtual reality, and educational technologies"--.
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- Title Page
- Copyright Page
- Editorial Advisory Board
- List of Contributors
- Table of Contents
- Preface
- Section 1: Analyzing Virtual Learning Environments
- Chapter 1: Analysis of Users in an Immersive Environment for Teaching Science
- Chapter 2: Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments
- Chapter 3: Reviewing the Effectiveness and Learning Outcomes of a 3D Virtual Museum
- Section 2: Designing Virtual Learning Environments
- Chapter 4: Personalisation of 3D Virtual Spaces for Enhanced Ubiquitous Learning
- Chapter 5: The Affordances of 3D Virtual Learning Environments
- Chapter 6: Integrating Virtual Spaces
- Chapter 7: The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates
- Section 3: Instruction Methods for Virtual Learning Environments
- Chapter 8: Applied Areas of Three Dimensional Virtual Worlds in Learning and Teaching
- Chapter 9: 3D Virtual Learning Environments
- Chapter 10: Virtual Learning Environments for a New Teaching Methodology
- Chapter 11: Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments
- Chapter 12: The Case of Literacy Motivation
- Chapter 13: Facilitating Communities of Practice in Online Immersive Learning Environments
- Chapter 14: Learning Patterns as Criterion for Forming Work Groups in 3D Simulation Learning Environments
- Chapter 15: Teaching and Learning Abstract Concepts by Means of Social Virtual Worlds
- Chapter 16: Digital and Spatial Education Intertwining in the Evolution of Technology Resources for Educational Curriculum Reshaping and Skills Enhancement
- Section 4: Integrating Virtual Reality Tools Into the Classroom
- Chapter 17: Survey of Students' Perception and the Influence of Learning Style Preferences on Learner's Intention to Use 3D Visualization Instruction
- Chapter 18: Integrating Virtual Reality Tools Into Classroom Instruction
- Chapter 19: Virtual/Mixed Reality
- Chapter 20: Gamified Assessment Supported by a Dynamic 3D Collaborative Game
- Chapter 21: Learning Geography Through Serious Games
- Section 5: Virtual Laboratories
- Chapter 22: Usage and Diffusion of Biotechnology Virtual Labs for Enhancing University Education in India's Urban and Rural Areas
- Chapter 23: An Intelligent Approach for Virtual Chemistry Laboratory
- Chapter 24: IT-Based Education With Online Labs in the MENA Region
- Chapter 25: Addressing Diverse College Students and Interdisciplinary Learning Experiences Through Online Virtual Laboratory Instruction
- Chapter 26: CSCLab
- Chapter 27: Using Augmented Reality Technologies to Enhance Students' Engagement and Achievement in Science Laboratories
- Chapter 28: A Remote Mobile Experiment in Brazilian Public Basic Education
- Section 6: Virtual Reality in Distance Education
- Chapter 29: Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
- Chapter 30: Mission HydroSci
- Section 7: Virtual Reality in Language Education
- Chapter 31: The Use of Virtual Worlds in Foreign Language Teaching and Learning
- Chapter 32: Task-Based Language Learning and Learner Autonomy in 3D Virtual Worlds
- Chapter 33: Language Teaching in 3D Virtual Worlds With Machinima
- Chapter 34: The Epistemology of Skill and Knowledge Development to Teach Portuguese in a Virtual Learning Environment
- Section 8: Virtual Reality in STEM Education
- Chapter 35: Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching
- Chapter 36: Techland
- Chapter 37: Virtual Worlds in Geoscience Education
- Chapter 38: The Roadmap for Experimental Teaching of Science and Engineering Based Subjects
- Chapter 39: The Use of Digital Software Applications and Digital Atlases to Supplement Anatomy Teaching to Undergraduate Allied Health Students
- Index