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Аннотация
"This book provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society"--.
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Оглавление
- Title Page
- Copyright Page
- Book Series
- List of Contributors
- Table of Contents
- Preface
- Section 1: Communications Theory
- Chapter 1: Communication, Information, and Pragmatics
- Chapter 2: Data Journalism
- Chapter 3: Investigating Diachronic Variation and Change in New Varieties of English
- Chapter 4: Negotiating Local Norms in Online Communication
- Section 2: Gaming
- Chapter 5: Application of Gamification to Blended Learning in Higher Education
- Chapter 6: Chemistry Learning Through Designing Digital Games
- Chapter 7: Clinical Use of Video Games
- Chapter 8: Leveraging the Arduino Platform to Develop Information Technology Devices
- Chapter 9: Educational Serious Games Design
- Chapter 10: Exposure to Video Games and Decision Making
- Chapter 11: Learning With Games and Digital Stories in Visual Programming
- Chapter 12: The Process Model of Gameplay to Understand Digital Gaming Outcomes
- Chapter 13: Serious Games Advancing the Technology of Engaging Information
- Chapter 14: Towards Modelling Effective Educational Games Using Multi-Domain Framework
- Section 3: Language Studies
- Chapter 15: Mobile Testing System for Developing Language Skills
- Chapter 16: Nominalizations in Requirements Engineering Natural Language Models
- Chapter 17: Word Formation Study in Developing Naming Guidelines in the Translation of English Medical Terms Into Persian
- Section 4: Multimedia Technology
- Chapter 18: Adaptive Hypermedia Systems
- Chapter 19: Group Synchronization for Multimedia Systems
- Chapter 20: Metadata Standards in Digital Audio
- Chapter 21: Multimedia-Enabled Dot Codes as Communication Technologies
- Chapter 22: Semantically Enhanced Authoring of Shared Media
- Chapter 23: Transmedia and Transliteracy in Nemetical Analysis
- Section 5: Social Networking and Computing
- Chapter 24: Adolescents' Food Communication in Social Media
- Chapter 25: Agent-Based Social Networks
- Chapter 26: Aspects of Various Community Detection Algorithms in Social Network Analysis
- Chapter 27: Classification of Traffic Events Notified in Social Networks' Texts
- Chapter 28: Communication Privacy Management and Mediated Communication
- Chapter 29: The Dual Nature of Participatory Web and How Misinformation Seemingly Travels
- Chapter 30: Effective Cultural Communication via Information and Communication Technologies and Social Media Use
- Chapter 31: From the Psychoanalyst's Couch to Social Networks
- Chapter 32: The Internet Behavior of Older Adults
- Chapter 33: Issues and Challenges in Enterprise Social Media
- Chapter 34: Mapping the Dissemination of the Theory of Social Representations via Academic Social Networks
- Chapter 35: The NetLab Network
- Chapter 36: Online Dating/Dating Apps
- Chapter 37: Online Prosocial Behaviors
- Chapter 38: Online Social Networking Behavior and Its Influence Towards Students' Academic Performance
- Chapter 39: Parental Mediation of Adolescent Technology Use
- Chapter 40: The Qualities and Potential of Social Media
- Chapter 41: Short History of Social Networking and Its Far-Reaching Impact
- Chapter 42: Social Media and Business Practices
- Chapter 43: Social Media Credit Scoring
- Chapter 44: Social Network Analysis and the Study of University Industry Relations
- Chapter 45: Social Networking and Knowledge Sharing in Organizations
- Chapter 46: Understanding the Potentials of Social Media in Collaborative Learning
- Chapter 47: Using Social Media to Increase the Recruitment of Clinical Research Participants
- Chapter 48: Why It Is Difficult to Disengage From Facebook
- Section 6: Sports and Entertainment
- Chapter 49: Mining Sport Activities
- Chapter 50: Sport Exergames for Physical Education
- Compilation of References
- About the Contributors
- Index
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