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Title Advances in multimedia and interactive technologies (AMIT) book series. — Advanced methodologies and technologies in media and communications
Other creators Khosrow-Pour Mehdi
Organization IGI Global,
Collection Электронные книги зарубежных издательств ; Общая коллекция
Subjects Mass media. ; Communication. ; Social media. ; Mass media — Influence. ; PSYCHOLOGY / Social Psychology ; EBSCO eBooks
Document type Other
File type PDF
Language English
Rights Доступ по паролю из сети Интернет (чтение, печать, копирование)
Record key on1054436972
Record create date 9/22/2018

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Group Anonymous
Network Internet

"This book provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society"--.

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  • Title Page
  • Copyright Page
  • Book Series
  • List of Contributors
  • Table of Contents
  • Preface
  • Section 1: Communications Theory
    • Chapter 1: Communication, Information, and Pragmatics
    • Chapter 2: Data Journalism
    • Chapter 3: Investigating Diachronic Variation and Change in New Varieties of English
    • Chapter 4: Negotiating Local Norms in Online Communication
  • Section 2: Gaming
    • Chapter 5: Application of Gamification to Blended Learning in Higher Education
    • Chapter 6: Chemistry Learning Through Designing Digital Games
    • Chapter 7: Clinical Use of Video Games
    • Chapter 8: Leveraging the Arduino Platform to Develop Information Technology Devices
    • Chapter 9: Educational Serious Games Design
    • Chapter 10: Exposure to Video Games and Decision Making
    • Chapter 11: Learning With Games and Digital Stories in Visual Programming
    • Chapter 12: The Process Model of Gameplay to Understand Digital Gaming Outcomes
    • Chapter 13: Serious Games Advancing the Technology of Engaging Information
    • Chapter 14: Towards Modelling Effective Educational Games Using Multi-Domain Framework
  • Section 3: Language Studies
    • Chapter 15: Mobile Testing System for Developing Language Skills
    • Chapter 16: Nominalizations in Requirements Engineering Natural Language Models
    • Chapter 17: Word Formation Study in Developing Naming Guidelines in the Translation of English Medical Terms Into Persian
  • Section 4: Multimedia Technology
    • Chapter 18: Adaptive Hypermedia Systems
    • Chapter 19: Group Synchronization for Multimedia Systems
    • Chapter 20: Metadata Standards in Digital Audio
    • Chapter 21: Multimedia-Enabled Dot Codes as Communication Technologies
    • Chapter 22: Semantically Enhanced Authoring of Shared Media
    • Chapter 23: Transmedia and Transliteracy in Nemetical Analysis
  • Section 5: Social Networking and Computing
    • Chapter 24: Adolescents' Food Communication in Social Media
    • Chapter 25: Agent-Based Social Networks
    • Chapter 26: Aspects of Various Community Detection Algorithms in Social Network Analysis
    • Chapter 27: Classification of Traffic Events Notified in Social Networks' Texts
    • Chapter 28: Communication Privacy Management and Mediated Communication
    • Chapter 29: The Dual Nature of Participatory Web and How Misinformation Seemingly Travels
    • Chapter 30: Effective Cultural Communication via Information and Communication Technologies and Social Media Use
    • Chapter 31: From the Psychoanalyst's Couch to Social Networks
    • Chapter 32: The Internet Behavior of Older Adults
    • Chapter 33: Issues and Challenges in Enterprise Social Media
    • Chapter 34: Mapping the Dissemination of the Theory of Social Representations via Academic Social Networks
    • Chapter 35: The NetLab Network
    • Chapter 36: Online Dating/Dating Apps
    • Chapter 37: Online Prosocial Behaviors
    • Chapter 38: Online Social Networking Behavior and Its Influence Towards Students' Academic Performance
    • Chapter 39: Parental Mediation of Adolescent Technology Use
    • Chapter 40: The Qualities and Potential of Social Media
    • Chapter 41: Short History of Social Networking and Its Far-Reaching Impact
    • Chapter 42: Social Media and Business Practices
    • Chapter 43: Social Media Credit Scoring
    • Chapter 44: Social Network Analysis and the Study of University Industry Relations
    • Chapter 45: Social Networking and Knowledge Sharing in Organizations
    • Chapter 46: Understanding the Potentials of Social Media in Collaborative Learning
    • Chapter 47: Using Social Media to Increase the Recruitment of Clinical Research Participants
    • Chapter 48: Why It Is Difficult to Disengage From Facebook
  • Section 6: Sports and Entertainment
    • Chapter 49: Mining Sport Activities
    • Chapter 50: Sport Exergames for Physical Education
  • Compilation of References
  • About the Contributors
  • Index
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