Details
Title | Handbook of research on human-computer interfaces and new modes of interactivity |
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Other creators | Blashki Kathy ; Isaias Pedro |
Collection | Электронные книги зарубежных издательств ; Общая коллекция |
Subjects | User interfaces (Computer systems) ; COMPUTERS / User Interfaces. ; EBSCO eBooks |
Document type | Other |
File type | |
Language | English |
Rights | Доступ по паролю из сети Интернет (чтение, печать, копирование) |
Record key | on1100071664 |
Record create date | 5/6/2019 |
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Group | Anonymous |
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Network | Internet |
"This book explores and discusses innovative studies of technology and its application in the implementation of interactivity in interface design and development (through Web 1.0 to 3.0) and welcomes significant research in human-computer interfaces and interaction"--.
Network | User group | Action |
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ILC SPbPU Local Network | All |
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Internet | Authorized users SPbPU |
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Internet | Anonymous |
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- Cover
- Title Page
- Copyright Page
- Book Series
- Editorial Advisory Board
- List of Contributors
- Table of Contents
- Detailed Table of Contents
- Preface
- Section 1: Design and Methodology
- Chapter 1: Application of Direct and Indirect Human-Centered Design Techniques With Dyslexic Users
- Chapter 2: Observations on Design Thinking in Novice Designers While Empathizing With Persona
- Chapter 3: A Protocol for Reviewing Off-the-Shelf Games to Inform the Development of New Educational Games
- Chapter 4: Surveying Games With a Combined Model of Immersion and Flow
- Chapter 5: Deus ex Machina
- Chapter 6: Explanations in Artificial Intelligence Decision Making
- Section 2: Applications
- Chapter 7: Redesign of the Bank Reconciliation Interface of the ContaAzul Software
- Chapter 8: Development of Interface for Assisting Energy-Saving Utilizing Information From Network Home Appliances
- Chapter 9: Applied Alternative Tools and Methods in the Replacement of the Game Design Document
- Chapter 10: Using Augmented-Reality to Aid in Lego Construction
- Chapter 11: An ARM Framework for F2P Mobile Games
- Chapter 12: Introduction to a Collaborative Mobile Web Platform
- Chapter 13: Lesion Boundary Segmentation With Artifacts Removal and Melanoma Detection in Skin Lesion Images
- Section 3: User Experience and Usability Studies
- Chapter 14: “Think of the Children!”
- Chapter 15: Instrumental Music Design
- Chapter 16: Impact of Evaluating the Usability of Assisted Technology Oriented by Protocol
- Chapter 17: The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies
- Chapter 18: Mindfulness and HCI
- Chapter 19: Proposal of a User's Cognitive Load-Centric Methodology for HCI-Based Control Panel Design
- Chapter 20: Groupwise Non-Rigid Image Alignment Using Few Parameters
- Chapter 21: Evaluating an E-Learning Application to Protect Vulnerable Users From Cyberbullying
- Chapter 22: BlueEyes
- Compilation of References
- About the Contributors
- Index