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Title Advances in computational intelligence and robotics (ACIR) book series. — Smart systems design, applications, and challenges
Other creators Rodrigues João M. F., ; Cardoso Pedro J. S., ; Monteiro Janio ; Ramos Célia M. Q.,
Collection Электронные книги зарубежных издательств ; Общая коллекция
Subjects System design. ; Smart materials. ; Conscious automata — Design and construction. ; EBSCO eBooks
Document type Other
File type PDF
Language English
Rights Доступ по паролю из сети Интернет (чтение, печать, копирование)
Record key on1135113110
Record create date 8/20/2019

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"This book explores new trends and applications in smart systems"--.

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  • Cover
  • Title Page
  • Copyright Page
  • Book Series
  • Editorial Advisory Board
  • Table of Contents
  • Detailed Table of Contents
  • Foreword
  • Preface
  • Acknowledgment
  • Chapter 1: Augmented Intelligence
  • Chapter 2: Deep Learning on Edge
  • Chapter 3: Smart Blockchain
  • Chapter 4: The Significance of the Study of the Brain's Hippocampus for the Progress of Biologically-Inspired Computational Systems
  • Chapter 5: Monitoring, Predicting, and Optimizing Energy Consumptions
  • Chapter 6: The Exploration of Autonomous Vehicles
  • Chapter 7: Average Speed of Public Transport Vehicles Based on Smartcard Data
  • Chapter 8: An In-Depth Study of Mobile Ticketing Services in Urban Passenger Transport
  • Chapter 9: Leveraging IoT Framework to Enhance Smart Mobility
  • Chapter 10: Realizing IoE for Smart Service Delivery
  • Chapter 11: Lower Memory Consumption for Data Transmission in Smart Cloud Environments With CBEDE Methodology
  • Chapter 12: Do It Fluid
  • Chapter 13: The Edgard Project
  • Chapter 14: Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms
  • Chapter 15: Virtual and Augmented Reality for the Visualization of Summarized Information in Smart Cities
  • Chapter 16: Scenarios for a Smart Tourism Destination Transformation
  • Chapter 17: Intelligent Touristic Logistics Model to Optimize Times at Attractions in a Thematic Amusement Park
  • Chapter 18: Gamification as a Tool for Smart Tourism
  • Compilation of References
  • About the Contributors
  • Index
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