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Table of Contents
- Cover
- Title Page
- Copyright Page
- Editorial Advisory Board
- List of Contributors
- Table of Contents
- Preface
- Section 1: Fundamental Concepts and Theories
- Chapter 1: Background Review for Neural Trust and Multi-Agent System
- Chapter 2: Applications of AI in Financial System
- Chapter 3: Aspect-Based Sentiment Analysis of Online Product Reviews
- Section 2: Development and Design Methodologies
- Chapter 4: Compliance with International Soft Law
- Chapter 5: Predicting Credit Rating Migration Employing Neural Network Models
- Chapter 6: A Thorough Insight into Theoretical and Practical Developments in MultiAgent Systems
- Chapter 7: A Hybrid Intelligent Risk Identification Model for Configuration Management in Aerospace Systems
- Chapter 8: Smart Grid and Demand Side Management
- Chapter 9: Society of Agents
- Chapter 10: Applying Optoelectronic Devices Fusion in Machine Vision
- Chapter 11: Play in the Museum
- Chapter 12: Using Physics Inspired Wave Agents in a Virtual Environment
- Chapter 13: A Geometric Dynamic Temporal Reasoning Method with Tags for Cognitive Systems
- Chapter 14: Artificial Intelligence for the Identification of Endometrial Malignancies
- Chapter 15: Expanding Bloom's Two-Sigma Tutoring Theory Using Intelligent Agents
- Chapter 16: A User-Aware and Semantic Approach for Enterprise Search
- Chapter 17: Use of Chaotic Randomness Numbers
- Chapter 18: The Media-Sphere as Dream
- Chapter 19: On the Use of Bayesian Network in Crime Suspect Modelling and Legal Decision Support
- Chapter 20: Information Extraction for Call for Paper
- Chapter 21: Word Sense Based Hindi-Tamil Statistical Machine Translation
- Chapter 22: Exploiting Chi Square Method for Sentiment Analysis of Product Reviews
- Chapter 23: Business Applications of Deep Learning
- Section 3: Tools and Technologies
- Chapter 24: Agreement Technologies for Conflict Resolution
- Chapter 25: Virtual Soar-Agent Implementations
- Chapter 26: Applications of PNC in Artificial Intelligence
- Chapter 27: Fair Use Defences During Copyright Litigation
- Chapter 28: A Graphical Tool for the Creation of Behaviors in Virtual Worlds
- Chapter 29: Contour Reconstruction
- Chapter 30: Statistical Features for Extractive Automatic Text Summarization
- Chapter 31: Improving Collaborative Filtering Algorithms
- Chapter 32: Knowledge-Based Support to the Treatment of Exceptions in Computer Interpretable Clinical Guidelines
- Chapter 33: Statistical Relational Learning for Collaborative Filtering a State-of-the-Art Review
- Chapter 34: An Artificial Intelligence-Based Vehicular System Simulator
- Chapter 35: A Novel Architecture for Learner-Centric Curriculum Sequencing in Adaptive Intelligent Tutoring System
- Chapter 36: Designing a Socially Open Narrative Generation System
- Chapter 37: Conceptual Graphs Based Approach for Subjective Answers Evaluation
- Chapter 38: Wild Architecture
- Chapter 39: Predictive Analysis of Emotions for Improving Customer Services
- Chapter 40: A Fuzzy Logic Based Synonym Resolution Approach for Automated Information Retrieval
- Section 4: Utilization and Applications
- Chapter 41: Finding the Semantic Relationship Between Wikipedia Articles Based on a Useful Entry Relationship
- Chapter 42: Co-Designing Participatory Tools for a New Age
- Chapter 43: Exploring the Conceptual Nature of e-Business Projects
- Chapter 44: Three-Dimensional Virtual Environment and NPC
- Chapter 45: Modelling Propagation of Public Opinions on Microblogging Big Data Using Sentiment Analysis and Compartmental Models
- Chapter 46: Artificial Intelligence in Stochastic Multiple-Criteria Decision Making
- Chapter 47: Trends of Educational Informatics in Latin America
- Chapter 48: Patient Data De-Identification
- Chapter 49: Neural Network Model for Semantic Analysis of Sanskrit Text
- Chapter 50: Probabilistic Nodes Combination (PNC)
- Chapter 51: Can Computers Create Comics and Animations?
- Chapter 52: A Novel Approach to Managing the Dynamic Nature of Semantic Relatedness
- Chapter 53: Emotion Mining Using Semantic Similarity
- Chapter 54: Development of Part of Speech Tagger for Assamese Using HMM
- Chapter 55: A Survey on Supervised Convolutional Neural Network and Its Major Applications
- Chapter 56: From Citizens to Decision-Makers
- Chapter 57: Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture
- Chapter 58: A Study of the State of the Art in Synthetic Emotional Intelligence in Affective Computing
- Section 5: Organizational and Social Implications
- Chapter 59: Eventuality of an Apartheid State of Things
- Chapter 60: Security Solutions for Intelligent and Complex Systems
- Chapter 61: Homo-di-fict
- Chapter 62: The Internet of Things and Beyond: Rise of the Non-Human Actors
- Chapter 63: The Rise of Artificial Intelligence
- Chapter 64: Realistic Simulation of Cultural Heritage
- Chapter 65: Enhanced Virtual Reality Experience in Personalised Virtual Museums
- Chapter 66: High Performance Computing of Possible Minds
- Chapter 67: Data Extrapolation via Curve Modeling in Analyzing Risk
- Chapter 68: Training Infrastructure to Participate in Real Life Institutions
- Chapter 69: Semantic Search Exploiting Formal Concept Analysis, Rough Sets, and Wikipedia
- Chapter 70: The Rise of the Virtual Human
- Chapter 71: How Games Improve Language in People With Language Dysfunctions
- Section 6: Critical Issues and Challenges
- Chapter 72: Research on Human Cognition for Biologically Inspired Developments
- Chapter 73: How to Identify Rheumatic Diseases by General Physicians
- Chapter 74: Social Implications of Big Data and Fog Computing
- Section 7: Emerging Trends
- Chapter 75: State of the Art Recommendation Approaches
- Chapter 76: Combining Artificial Intelligence and NetMedicine for Ambient Assisted Living
- Chapter 77: An Imagination of Organizations in the Future
- Chapter 78: Events Automatic Extraction from Arabic Texts
- Index
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