Details
Title | Advances in psychology, mental health, and behavioral studies. — Digital therapies in psychosocial rehabilitation and mental health |
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Other creators | Marques Antonio Jose ; Queiros Ricardo |
Collection | Электронные книги зарубежных издательств ; Общая коллекция |
Subjects | Mentally ill — Rehabilitation. ; Mental health — Technological innovations. ; EBSCO eBooks |
Document type | Other |
File type | |
Language | English |
Rights | Доступ по паролю из сети Интернет (чтение, печать, копирование) |
Record key | on1261774724 |
Record create date | 7/20/2021 |
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Group | Anonymous |
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Network | Internet |
"This book introduces the reader to the latest digital innovations in the mental health field, points out new ways in patient care and describes the limits of its application with a goal to provide an understanding of the current state of digital mental health interventions and the factors influencing the ongoing transformation of the mental health sector"--.
Network | User group | Action |
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ILC SPbPU Local Network | All |
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Internet | Authorized users SPbPU |
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Internet | Anonymous |
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- Cover
- Title Page
- Copyright Page
- Book Series
- Table of Contents
- Detailed Table of Contents
- Preface
- Acknowledgment
- Section 1: Mobile Mental Health
- Chapter 1: Mobile Mental Health
- Chapter 2: Mobile Mental Health for Depression Assistance
- Section 2: Computer-Based or Web-Based Psychosocial Interventions
- Chapter 3: The Road to Digitally-Driven Mental Health Services
- Chapter 4: Digital Peer Support for People With Severe Mental Illness
- Chapter 5: Web-Based Psychotherapy and Exercise Interventions for Depressive and Anxiety Disorders
- Chapter 6: Digital Technologies in Dementia Care
- Section 3: Gamification and Serious Games in Mental Healthcare
- Chapter 7: Digital Games and Mental Health
- Chapter 8: Gamification Applied to Autism Spectrum Disorder
- Chapter 9: Gamification in Stroke Rehabilitation
- Section 4: Artificial Intelligence in Mental Health
- Chapter 10: Artificial Intelligence in Digital Mental Health
- Chapter 11: AI Chatbots in Mental Health
- Section 5: Virtual Reality in Psychosocial Interventions
- Chapter 12: Virtual Reality and Forensic Mental Health
- Chapter 13: Usability and Applications of Virtual and Augmented Reality in Older Adults
- Chapter 14: Virtual Reality Environments in Pain Management
- Section 6: Biosensors
- Chapter 15: Biosensors, Biofeedback, and Neurofeedback
- Compilation of References
- About the Contributors
- Index