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Title Making use: scenario-based design of human-computer interactions
Creators Carroll John Millar
Organization IEEE Xplore (Online Service); MIT Press
Imprint Cambridge, Massachusetts London, England: MIT Press, 2003
Collection Электронные книги зарубежных издательств; Общая коллекция
Subjects Вычислительные машины электронные персональные; Автоматизированные системы проектирования — Программное обеспечение; сценарное проектирование; MIT Press eBooks Library
UDC 004.382.7; 004.42
Document type Other
File type Other
Language English
Rights Доступ по паролю из сети Интернет (чтение, печать)
Record key 6267375
Record create date 12/23/2015

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Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else.In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.

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