Consalvo, Mia. Real games: what's legitimate and what's not in contemporary video games / Mia Consalvo, Christopher A. Paul. — Cambridge, Massachusetts; London, England: MIT Press, 2019. — 1 PDF (224 p.). — (Playful Thinking). — Restricted to subscribers or individual electronic text purchasers. — Доступ по паролю из сети Интернет (чтение, печать). — Mode of access: World Wide Web. — <URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856153>. — Текст: электронный
Period
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Read
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Print
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Copy
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Open
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Total
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Year 2020
|
Quarter 1
|
0
|
0
|
0
|
1
|
1
|
Quarter 2
|
0
|
0
|
0
|
1
|
1
|
Quarter 3
|
0
|
0
|
0
|
0
|
0
|
Quarter 4
|
0
|
0
|
0
|
0
|
0
|
2021
|
Quarter 1
|
0
|
0
|
0
|
0
|
0
|
Quarter 2
|
0
|
0
|
0
|
0
|
0
|
Quarter 3
|
0
|
0
|
0
|
0
|
0
|
Quarter 4
|
0
|
0
|
0
|
0
|
0
|
2022
|
Quarter 1
|
0
|
0
|
0
|
0
|
0
|
Quarter 2
|
0
|
0
|
0
|
0
|
0
|
Quarter 3
|
0
|
0
|
0
|
0
|
0
|
Quarter 4
|
0
|
0
|
0
|
0
|
0
|
Year 2023
|
Quarter 1
|
0
|
0
|
0
|
0
|
0
|
Quarter 2
|
0
|
0
|
0
|
2
|
2
|
Quarter 3
|
0
|
0
|
0
|
4
|
4
|
Quarter 4
|
0
|
0
|
0
|
2
|
2
|
Year 2024
|
Quarter 1
|
0
|
0
|
0
|
3
|
3
|
Quarter 2
|
0
|
0
|
0
|
5
|
5
|
Quarter 3
|
0
|
0
|
0
|
4
|
4
|
Total
|
0
|
0
|
0
|
22
|
22
|