Usage statistics

Consalvo, Mia. Real games: what's legitimate and what's not in contemporary video games / Mia Consalvo, Christopher A. Paul. — Cambridge, Massachusetts; London, England: MIT Press, 2019. — 1 PDF (224 p.). — (Playful Thinking). — Restricted to subscribers or individual electronic text purchasers. — Доступ по паролю из сети Интернет (чтение, печать). — Mode of access: World Wide Web. — <URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856153>. — Текст: электронный

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Period Read Print Copy Open Total
Year 2020 Quarter 1 0 0 0 1 1
Quarter 2 0 0 0 1 1
Quarter 3 0 0 0 0 0
Quarter 4 0 0 0 0 0
2021 Quarter 1 0 0 0 0 0
Quarter 2 0 0 0 0 0
Quarter 3 0 0 0 0 0
Quarter 4 0 0 0 0 0
2022 Quarter 1 0 0 0 0 0
Quarter 2 0 0 0 0 0
Quarter 3 0 0 0 0 0
Quarter 4 0 0 0 0 0
Year 2023 Quarter 1 0 0 0 0 0
Quarter 2 0 0 0 2 2
Quarter 3 0 0 0 4 4
Quarter 4 0 0 0 2 2
Year 2024 Quarter 1 0 0 0 3 3
Quarter 2 0 0 0 1 1
Total 0 0 0 14 14