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Annotation
Проведен обзор предметной области и выявлены особенности художественных приемов в играх. Разработана легенда внутриигрового мира, логика прохождения игровой локации, а также сюжетная составляющая игры. Изучены способы разработки концепций персонажа и локации. Изучены способы моделирования и анимации трехмерных моделей. Изучены способы создания текстурных карт. Изучен процесс разработки игровой локации и игрового персонажа. Трехмерные модели интегрированы в игровой движок Unity, создана сцена игровой локации, интегрирован игровой персонаж. Разработаны дополнительные материалы проекта: интерфейсы и рекламный плакат. Создан презентационный видеоролик.
The review of the subject area is carried out and features of artistic methods in games have been revealed. The legend of the in-game world, the logic of the game location, as well as the plot component of the game have been developed. Ways of developing character and location concepts have been studied. The ways of modeling and animation of three-dimensional models have been studied. Ways of creating tex- ture maps are studied. The process of game location and game character development has been studied. Three-dimensional models were integrated into Unity game engine, game location scene was created and game character was integrated. Additional project materials have been developed: interfaces and a poster. A presentation video was created.
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