Details
Title | Real games: what's legitimate and what's not in contemporary video games |
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Creators | Consalvo Mia; Paul Christopher A. |
Organization | IEEE Xplore (Online Service); MIT Press |
Imprint | Cambridge, Massachusetts London, England: MIT Press, 2019 |
Collection | Электронные книги зарубежных издательств; Общая коллекция |
Subjects | Video games — History; Video games — Design; Video games — Social aspects; Video games industry — History; Вычислительные машины электронные — Применение; компьютерные игры; MIT Press eBooks Library |
UDC | 004.9 |
LBC | 77.563.4 |
Document type | Other |
File type | Other |
Language | English |
Rights | Доступ по паролю из сети Интернет (чтение, печать) |
Record key | 8856153 |
Record create date | 10/25/2019 |
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
Access count: 25
Last 30 days: 3